‘Bloodborne is Weird and F*cked Up’: Why One Modder is Pushing “Artistic Flair” Against Realism and ‘Boring’ Ray Tracing Trends

A character with weapons stands in front of open gates under a moody sky in 'Bloodborne: Shadows of the Hunt'.

With the improvements made to the ShadPS4 PlayStation 4 emulator in the past year, playing Bloodborne on PC has become a reality even without an official port. The emulation improvements also paved the way for mods that unlock the game's framerate past the 30 FPS cap of the vanilla release and introduced visual enhancements. Among the visual overhauls released for the now-classic PS4 action role-playing game is the Bloodborne Remaster Project created by fromsoftserve, a known Souls series modder. Over the past few days, the project became Shadows of the Hunt, undergoing some massive changes fueled by the modder's desire […]

Read full article at https://wccftech.com/bloodborne-is-weird-and-fcked-up-why-one-modder-is-pushing-artistic-flair-against-realism-and-boring-ray-tracing-trends/



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